Wait, your sake. All right, so... you already know the, like, doses of my, my project and... Yes. 
Yeah, so, I have a lot of the technical components to figure it out. What did you figure out, technically? I figured out that the small ESP 32s that I was going to use cannot connect to the secure WiFi, and therefore, will not work. 
Okay. So lack processing power. So I'm just gonna use some webcams and, um, in that sense, I'm limited more to where I can place them because they have to be connected to a central node, that processes the camera vision, of course. 
Are you connecting to the central mode? So that's just my PC. Oh, okay. I'm just gonna have a IPC. do all the work. 
Um, but what I'm worried about lower now is the actual aesthetics of the forest simulation and um, how I want it to look and how it might be more optimal for it to look in terms of an interactive installation, which is where your expertise would be super helpful. Yeah. Um, this is AI generated, but it's also my main, um, design inspiration. 
I think something like this would be super cool if it was like big on a TV or a projection wall. The forest, of course, growing and fading and changing based on the number of people that the cameras detect. Uh, and like the decimal level and the movement of the people. 
And then maybe some data on the sides, you know, showing live telemetry from the cameras and maybe graphs and stats at the time. So I built a CAD model of the Atlas building. This is, uh, here's better view of it. 
This is. You should share that with you. No problem, man. 
First floor, B one, B two. And usually in my experience, the interactive installations go in the bottom floor in these rooms over here, denoted by the smiley faces. And I can kind of, I know based on, of course, the past expos, I've visited that these areas tend to be the most lively. 
Um, the most packed of product projects. What areas are those specific? So this would be like the main atrium entrance, the hallways over to 104. 
There's a lot of projects there in the BTU also. Um, in the one B, like over by one B 25. And then, of course, the black box. 
So this is, you know, there's a silver lining. In these rooms, I'm pretty close to the stairwell. So since I have to have a wired connection, um, I can run a wire directly up. 
Yep. The stairwell, to access these, you know, these more populated areas of the building, to collect that data and also close the black box, which is pretty lively also. The question becomes now, like, here's just like a really simple markup, but You know, what's the best way for this to look? 
Like there's, I have a few options in mind. Firstly, you know, I could place a tree, you know, in every spot on the model where a camera detects a person. So, um, depending on DD. height of the bounding box that the cameras detect a person within, um, that can denote distance to the camera and, of course, angle to the central central line. 
So you can kind of place trees pretty accurately to within a few feet to where people actually are. And then as you consume this installation, you know, in on the TV or whatever, you can kind of track where people are and see that movement in real time. I think that would be cool. 
Um, So kind of like believing trees behind them. Yeah, okay. So that's one option, another option is just to have this model, you know, you know, spinning slowly or whatever, then it grows. 
Foliage, whatever. indiscriminately to where people actually are, just all over the whole thing, and then that sort of grows and fades. Um, I think I like that. You think I'll even like that more? 
So like, there's a bunch of people and that makes these tree, this like group of trees start growing slowly. And then as they leave, like they slowly shrink away. Yeah, I mean, if I'm treating this is like a unique data visualization of people, like that's that's kind of interesting. 
Yeah. So if I if I hard code where the cameras will be placed into touch designer in this CAD model, do you think it would make more sense to have multiple small, like clumps of trees that grow based on each camera? Because I can have it individually between each camera or just as one big clump, you know, all the cameras work together to make one estimate on the number of people at the expo. 
And then the simulation as a whole grows together. Independent for me. I like it kind of localized. 
Okay, yeah. Yeah. So some somewhere in between my 1st idea and my 2nd idea, something like, um, each camera is valuable in its own data. 
Yeah. Okay. Um, any advice on like how I can make this more compelling? 
Um, visually interesting. I mean, I'd start here with like getting that working, you know, like a proof of concept. Yeah, but then Some birds show up. 
What triggers that? You know? Or there's like, uh, all these different clouds, like all these different things that you could, and trying to connect, okay, what happened that makes a cloud appear? 
Um, so just different ways to make it robust or, um, Yeah, it's really fun. Maybe a rainbow pops up, right? So trying to figure out like fun inventive ways to keep people engaged. you know, or if a certain too many people get in a certain spot, what happens? 
Yeah. I've also more of a reach goal, but I plan to implement this. is also have a camera in the room itself where the people where the installation is displayed. And then you can use something like pose detection where they draw segments, draw segments. 
So, like, people actually, consuming the installation live in front of them, can do different poses and then that has different audio feedback. Like, there's maybe sort of ambient force noise happening in the room, and depending on the pose, you know, you get bird tripping or crickets, cricket noises, that sort of thing. So it becomes more immersive based on an interactive element. 
Yeah. What are your thoughts on that? I like that. 
There's this one artist that I'm not sure done with you before. Kind of an older piece, but it's called Zoom Pavilion. Um, I don't know, Hammer. 
And it just has all that kind of tracking feature, so you would walk into a room like this, and he had all these like video cameras popped up, and then it would just process everyone in the space through this tracking software. Oh, wow, this is very relevant. What's this called again? 
Um, I'll just send you his website. It's got a lot of projects that just, yeah, use Mr. Interactive kind of, actually, I haven't signed out with my account, so... cool. Yeah, good interactive artist to be aware of. 
Great. Um. Yeah, I don't know. flaws with, like, where I'm going right now? 
Obviously, I don't have any of the aesthetics pinned down or like really made yet, which is my main focus right now is learning, touch designer deeply and actually getting this real. Yeah. Um, but yeah. 
No flaws. I think there's a lot of, once you get the kind of core functionality working, you can have a lot of fun with the different, like, things that happen to triggers. I guess just a question to have in the back of your head is like, are you trying to say anything with this? 
You know, I read trees and I go, is this environmental? Is this, right? So what's the, um... 
There has to be some like high concept, but... When I look at this, I kind of, like, see like a terrarium and you can kind of zoom out from it and look into the terrarium, even though it's like a full ecosystem. So it'd be cool to be within the expo, within the building, deep in the basement, and then you're looking at the expo as a whole, like fed with real data, and you can kind of step outside of your body in a sense and see, you know, a different digital representation of the expo and the energy of the expo, um, just in front of you. 
Yeah, in a way. Yeah. Um, but is there a large, I mean, no, I don't have all that. 
No, this one. But, like, just in your spare time, maybe think about, like, is there a message? Is there, do you want to add a message or is this more of just like a fun visualization? 
And also, and I don't feel like this would be your vibe, but you could just have crazy fun with this and monsters show up and, you know, so it's a terrarium, but then a life-size ant comes through. Yeah, you know, it's like, what are those fun little Easter eggs almost that could make this just like a really, I don't like the word delightful, but like delightful thing to come back to and be like, oh, that ant just devastated everyone in the 2nd. Something like that that, um, is a little more playful. 
I don't know if that's survived, but you know. I do like that, though. I think it would be more memorable if there were sort of like intermittent live events that happened. 
Yeah. And then... add some variation to the experience from person to person. There's every 20 minutes there's a flood, you know, or just the water rises and like a fish come by, just fun little interventions like that. 
But again, that's all the stuff that I would explore after I get like a core concept with. Right. Um, Uh, okay. 
Do you think a TV would work better or a projection? Because of the detail, you're gonna have, I would like to see a TV. I kind of like richer brighter than. 
And I like that people can kind of beat up close to it too, because the closer you get to a projection, of course, your shadow's gonna impact it. Okay, I'll have to look. Yeah, especially in these like crowded environments, that is an issue because people stand in front of it and then, you know. 
Certainly. Well, thank you very much. I'm excited to see where that's all. 
End up.